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Path of the Watchful Gods – (primarily Greek and Roman) paganism – “The Embrace is a call to regain the gods’ favour, having obviously lost it”.Path of the Pure – Catharism – “God represents absolute truth and perfection, beyond matter and desire, and we seek unity with her”.Path of the Prophet – Islam – “The Embrace is a call to destroy the servants of evil”.Path of Life – Judaism – “The Embrace is an invigorating call to study the nature of the divine”.Path of Christ– Christianity – “The Embrace is a cosmic test of character”.Path of Ahura Mazda – Zoroastrianism – “Having explored evil, I must reject it”.Path of the Æsir – Norse paganism – “Even the gods are subject to fate, and the old ways and traditions must be upheld”.Road of Light – “Service to the divine gives purpose to unlife”.Path of the Vizier – “Overt displays of power are no way to maintain control”.Path of the Slain – “Personal responsibility, courage, and initiative are how we master the Beast”.Path of Chivalry – “Your word and duty are more important than anything else”.Road of Kings– “Better to rule in darkness than humble yourself falsely before the light”.Path of Illumination – “Seeking the goodness and spiritual brilliance in the Cainite soul means rejecting the idea that we are Damned”.Path of Community– “Only when you surround yourself with humanity can you retain humanity”.Path of Breath – “To be human is to act human”.Road of Humanity – “The ethics we knew in life are vital to remaining who we are”.Path of Sin – “The soul’s inner liberty cannot be constrained by any force, internal or external”.Path of the Devil – “Submission is anathema slavery must be annihilated”.Path of Angra Mainyu – Zoroastrianism – “I have been cursed by evil and must explore it”.Road of Desire – “Through enjoying all possible experiences we gain understanding of the world and our place in it”.Path of Liberation – “Civilisation is worse than a lie it is a trap from which we must escape”.
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Other minor Roads and Paths go unrepresented, for good or ill. The Road of Bones has no direct representation, but the Bahari councillors are sometimes inclined to put forward the Necronomists’ views alongside their own the same is true of the relationship between the Road of Yasa and the Road of Kings. The remaining two are shared between the Roads of the Abyss, Blood, and Metamorphosis, because the privileged position that the Banu Haqim, Lasombra, and Tzimisce hold in the Anarch Revolt. Each of the six major Roads ( Beast, Desire, Humanity, Kings, Light, and Lilith), including their respective Paths, has three of these spaces. There will be twenty spaces between the four strategic councils. Places on the four strategic councils will be allocated to each Road who will choose between them which of their members holds a position. As such, Roads are one of the key units of organisation in Blood and Fire. Your Road tells you a significant amount about your approach to the Anarch Revolt, what you might be willing to compromise on, and what principles you will follow to your grave. A Cainite on Path of Community is still part of the Road of Humanity, but they have additional rules they adhere to focused on benefitting the whole community. A Cainite may either follow the overall Road or one of the Paths within that Road which focus on more closely on specific aspects of the Road. These Roads have been developed over the millennia by Cainites seeking a way to control their baser urges and survive the long years. Many Cainites find it easier to hold to a different set of moral principles than those that guide humanity. Such Cainites are inevitably hunted down by their Clans or domains to prevent them from drawing unnecessary attention to their kin. These “wights” are not mindless: they are more like predatory animals, and will take instinctive steps to preserve themselves including hiding or running from large groups. They are lost forever in a singular drive to hunt, feed, kill. When a Cainite loses their last shred of humanity, they wassail. This in turn whittles away at the sense of morality they once had. Eventually, most Cainites are driven to commit acts which would have been unthinkable in their mortal lives. They are also subject to intense bursts of rage and fear when they encounter sunlight. All Cainites must hunt, drink blood and at least risk killing living creatures in order to survive.